Foundation update for Bridge Commander
Released February 21, 2003
Written by Daniel B. Rollings (aka Dasher42), 2002. All rights reserved.
WHAT IS THIS?
This is a fix for the Foundation 20020530 release, and for the bridges released thus far by DreamArts Production. It functions as a plugin, yet will not install itself into future Foundation releases that will not require it. It includes all files necessary to make all of the released original bridges, excluding retextures, known to be released as of this writing.
WHY DO I NEED THIS?
If you have installed bridges from multiple authors, you may well have seen issues with crew placement in one bridge after installing another. This is because previously, the Foundation has not extended its plugin architecture to bridges, forcing bridge authors to overwrite each other's code. This goes against the philosophy of the Foundation: each mod author should be able to have their mods install into a single installation of Bridge Commander without conflicts with material from Totally Games or other mod authors. This fix is being released for redistribution with future bridges.
HOW DO I INSTALL IT?
Just copy it in to your Bridge Commander folder! You'll want to look at your scripts\Custom\Autoload folder and remove .py files related to bridges you don't have.
(the sadly necessary) LEGALESE AND DISCLAIMER:
This software is provided as-is, and the author (Daniel B. Rollings) makes no guarantee of the performance of this software, its security, compatibility, safety, or usefulness, and cannot be held liable for any consequence of this software's use.
Permission is given to modify or distribute the acommpanying files as a component of Bridge Commander under the terms of the Activision SDK license with the following provisions:
This readme file and shall be included in any distribution, and credit given in any work which incorporates this package's files,
Any changes to the .PY files included in this distribution that do not incorporate Activision material (Registry.py as of this writing) shall be included as source code per the terms of the Lesser GNU Public License (LGPL), where this does not violate the terms of the Activision SDK license. Other files shall be construed as New Game Materials per the Activision SDK agreement.
All rights are reserved by the author.
In short, use it, hack it, if you distribute changes to it make them open and give me credit.
SPECIAL THANKS TO
- Redragon and the DreamArts Production team, whose efforts are taking Bridge Commander modding to a new level - and urging me to keep working on the Foundation,
- Nanobyte, whose brilliant tools make the power of the Foundation accessible to the group known as the Rest Of Us. ;)
That's all, have fun!