Contents
Thank you
for downloading Kobayashi Maru the successor to the
highly successful
FBCMP. We
hope that you will enjoy this project as must as we enjoyed working with it
during
construction and beta testing.
Kobayashi Maru is an enhancement to Star Trek: Bridge Commander, it
brings many
advanced
features to both quick battle and multiplayer to deliver to you a new and
exciting
experience.
|
|
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Breen
Frigate |
|
|
|
Marauder |
|
|
Klingon Shuttle |
Klingon Imperial Starbase |
|
Romulan Shuttle |
Romulan Outpost |
|
A
collection of the best scripts available for BC have been combined
together
to work both in QB and many in MP.
Advanced Scanning |
Advanced Technologies |
Away Team |
BC Lost Dialogue |
BC-Hud Mod |
Blind Fire Attack Mode |
Bridge Plugin
Core |
Cloak Counter-Measures |
Cloak Firing |
Construct |
Core Ejection |
Detect cloaked Ships |
Fleet Orders |
GUI Mod Lite |
Inccurate Phasers |
Key Foundation |
Mine Launching |
Moving Parts |
MVAM Infinite |
New AI |
Point Defense Phaser |
Quickbattle Replacement |
Random Encounters |
Secondary Targeting |
Shuttle Launching |
Submenu |
Surrender |
Thrusters |
Tractor Beam Inversion |
Unfied MainMenu |
Warp Speed´s |
NanoFX2 has been integrated into Kobayashi Maru and works both in QB and in MP
games to
deliver an immersive Bridge Commander experience. Experience amazing
explosions,
plasma leaks, in-warp battles, nova explosions as
well as many more effects.
CA Enhancement Pack: Kobayashi Maru also
features many elements from the
upcoming
CA Enhancement pack which includes improved weapons, backgrounds,
starfields, systems, planets and many other
enhancements.
New Systems: - A series of amazing new systems have been
added for you to explore or
wage war
in. Including BanzaiZAP, ZMSystems,
Multiplayer systems and much more…
New Bridges: - The best bridges out there for Bridge
Commander have also been
included
in the project. Now you can wage war in your favorite ship complete with an
extended
list of bridges to utilize.
New Multiplayer:
Turkey Shoot mode is once again included and this time has
been
tweaked
to offer a more stable multiplayer experience. To further the multiplayer game,
Kobayashi Maru allows the use of many advanced scripts, including
blind fire, shuttle
launching,
thrusters and many more…Participate in battles beyond any other seen in
multiplayer,
wage war, evade incoming fire, employ tactics and survive…
Fed vs. Non-Fed
is the same as Turkey Shoot but you can fight with Federation Based
Ships/Stations against non Fed Stations/Ships
New Ship
Textures for many Ships
A lot of Bugfixes since 0.9.1
New Intro
New Loadingscreen
Requirements
*A Fresh/Unmodded copy of Bridge
Commander installed,
*The Official
1.1 patch installed.
1) Extract
the contents of the archive into a temporary
directory.
2) Copy and
Paste all the folders directly into your
bridge commander directory.
3) Overwrite files and folders when asked.
4) Run km_clean.bat (this will delete the
fox files and reset bc to
standard settings)
5) Load BC.
6) Turn on
all desired Mutators.
(Under Customize click Master switch,
then Custom Options/Mutators, re-enter the Custonize Menu and look under Mutators,
activate them all, Done!)
7) Have
fun!
Note: If
you would like to participate in Multiplayer games, it is necessary to have a
fast
internet
connection to ensure the game runs properly for yourself and others.
If you
experience any problems, please consult
the FAQ before
contacting us.
This
section is to guide players on how to reduce issues which you may encounter on
Multiplayer
games. As a note, these are not due to failures with Kobayashi Maru, but due to the general
nature of Bridge Commander itself.
*Do not add a great deal of systems when hosting a game. Try to stick to
3 or 4 systems at max,
and take into consideration that some systems contain multiple planets,
nebulas, AI ships/stations
or other items. We have found that it is better to make the starting system one
devoid of spatial
phenomenon or AI ships, such as SPACE or ASTEROIDS.
*Do not add large numbers of AI ships at a time. If you have a good
computer you may not think
twice about adding 20 federation vessels Vs 20 Dominion ships, but doing such a
thing is not
recommended. It will cause lag for the game while each players
computer attempts to load all of
the models at once. During our beta tests there were a few instances when
players actually left a
game because they believed it had frozen, when in fact their computers were
loading large
numbers of AI ships.
*Do try to
regulate a battle involving AI ships as opposed to starting a battle with large
numbers
of ships. This will ensure the game runs well for everyone. This is especially
important with
battles involving pulse weapons, as these are known to cause a great deal of
lag on some
computers.
*Try to
reduce the use of mines for strategic purposes as opposed to quick and cheap
ways of
eliminating small enemy vessels. Mines are useful providing they are used
effectively.
*Do not use
large ships or detailed models during a large battle. (e.g.
Excalibur) This can
seriously affect a game depending on the amount of ships in game.
*Try not to
abandon ship during battles which are suffering from lag as this will make the
game
worse, be considerate of other users.
*Do not
transport onto a player controlled ship. In the event of such an occurrence,
try to leave
the player ship as soon as possible by transporting to an AI vessel or shuttle.
*Do not
warp over and over as this can ruin a good game. If you need time to repair,
warp to a
system which you can hide within, or try to lose the enemy by warping to a
system with many
planets. This means a player must scan for your warp signature…
*Do not
destroy a player ship during warp. The destroyed player will be forced to
rejoin the game.
* Do have
fun while playing Kobayashi Maru online.
* Consider
the fun of others and be fair.
A simply
guide on the new technologies and how to use them:
<HELM>
-Engage
Warp: Causes your ship to warp at high speeds within a system. Click once to
enter insystem
warp, click again to drop out of warp. (QB ONLY)
-Surrender:
Causes your ship to drop shields and de-activate weapons. Enemy ships will not
attack you unless you fire upon them first. Click once to surrender your ship.
(QB ONLY)
-Order:
Allows you to order allied ships to perform a series of preset tasks. Select a
task from
either the fleet menu to order your entire fleet or ship menu to order a single
ship. (QB & MP)
-Dock at
Target: Causes your ship to dock at the selected target if it is possible.
Click once to
dock. (QB & MP)
-Send
Distress Call: Causes your helm officer to send a distress signal. If an allied
ship is within
nearby they will warp to your position and offer assistance. If the signal is
picked up by enemy
ships in range they may warp to assist your enemy. Assistance is not always
guaranteed. Click
once to send the signal and then wait. (QB ONLY)
-Orbit
Planet: Your ship will order a planet, or you can orbit your current target.
Click to select.
(QB & MP)
-Thrusters:
Sets the speed of your thrusters which allows your ship additional movement.
Click
to select your thruster power and set your thruster controls from the main
menu. (QB & MP)
<TACTICAL>
-Tractor
Modes: Allows your tractor beams to either Push, Pull, Tow or hold ships in
which it is
locked onto. Select the desired mode and activate tractor beams. (QB ONLY)
-Point
Defense Phaser: Works only on the Nebula Classes and
Sovereign. Your tactical officer
will target incoming torpedoes with your ships phasers
if he is able. Click once each time to
activate “PDP”. (QB & MP)
-Single Phaser: Configures your ships phasers
to fire either single phaser fire or multiple phaser
fire. Click button once to activate single phasers
(1) or click again to activate multiple phasers (0).
(QB ONLY)
-Tractor
Inversion: Use when your ship is locked in a tractor beam. This causes your own
ship
to generate an inverse pulse which is capable of damaging the other ships
tractor beam and
potentially freeing your ship. The success of this technology is not always
guaranteed and
requires time to re-charge. Click button when locked inside tractor beam. (QB
& MP)
-Blind
Fire: This causes your ship phasers to fire in any of
the preset patterns and is able to
reveal the location of cloaked ships upon successful impact for a short time.
Impacting a cloaked
ship will add an additional target to your list allowing you to target that
location. In order you use
this technology you must select a firing pattern by clicking the desired
button. You may also use
the Mouse Pick function to manually target a particular area with phasers, torpedoes and pulse
weapons if able. In order to exit blind fire mode you must click the Cease Fire
button or press the
desired key (if one is configured). (QB & MP)
-Secondary
Targeting: Allows your ship to fire simultaneously on two targets with its
weapons.
Click the Take Second Target button to lock onto that particular target, then continue to fire on
another target at the same time. Click clear target to return to standard
target mode. (QB & MP)
-Phaser Intensity: Configures your phasers
to fire high or low energy yields. Decreasing the
intensity bar allows you to fire more pulse weapons if the ship is able.
<COMMAND>
-Self
Destruct: Activates the ship self destruct sequence providing the controls are
intact. Select a
desired time if you require time to exit your ship then select the self
destruct button. Press the
button a second time to cancel the self destruct countdown. (QB & MP)
-Abandon
Ship: Orders your crew to evacuate the ship allowing yourself and your crew to
survive if your ship is critical. You will be transferred into an escape pod,
giving you time to
transport onto an allied ship in range. Select the abandon ship button and
click yes to evacuate
from your vessel. (QB & MP)
-Core Ejection:
Federation vessels only. Ejects your ships warp core in an emergency and causes
severe power loss to all major systems. Used when your warp core is heavily
damaged or in
tactical situations. Click the eject core button to release the warp core, or
lock onto the core with a
tractor beam to bring the core back to your ship. (QB ONLY)
-MVAM:
Galaxy and Prometheus class only. Activates the “Multi-Vectoral
Assault Mode” and
causes your ship to separate into additional sections. This allows for additional
firepower or
evasive tactics. Select the section you wish to board then press the Separate
button. If all sections
are still intact you may reintegrate the ship by pressing the button. (QB ONLY)
<SCIENCE>
-MP3
System: Plays music tracks located inside “scripts\Custom\mp3” folder. Activate
by
pressing the button and select desired tracks to play. (QB ONLY)
-Interstellar
Library: Opens the ships library console which contains detailed information
about
ships, systems and species. This library is extremely useful in learning
additional information
about your enemy as it may contain their strengths and weaknesses. Activate by
pressing the
library button and select the desired information section. (QB & MP)
-Scan Area:
Causes your science officer to scan the area to acquire tactical data on any
ships in
range. It also allows you to detect recent warp signatures making it useful to
follow ships through
warp. Press the Scan Area button to activate the scan and in multiplayer select
the scan window to
display the results. (QB & MP)
-Launching:
Ships fitted with a shuttle bay are able to deploy shuttles or mines if they
are
available. Open the “Player Selected” menu for additional options.
*GET ON
BOARD transfers you onto a shuttle immediately once you launch it.
*GET TARGET
allows you to launch your allied target shuttles if they are able.
*PLAYER
returns your shuttle launching to normal so you do not board it.
In order a
launch a mine you must cycle through available shuttles until you find the mine
option,
the launch it. DO NOT TRY TO BOARD MINES!!!
In order to return shuttles, select the desired shuttle and select “Return
Shuttle”. The shuttle will
then return to your shuttle bay if it is able. (QB & MP)
<ENGINEERING>
-Transport:
Allows you to transport onto an allied vessel which is in range. Press the
Transport
button while targeting an allied ship within 50km to board that vessel. (QB
& MP)
-Advanced
Power Control: Allows you increased control over your power systems. Some
systems will take damage if they are increased to 200%. Click the button to
open the additional
options. You may also save pre-set power configurations and load them using the
configuration
buttons. (QB ONLY)
-Away Team:
Transports an away team over to an enemy ship with shields down. The away team
will attempt to gain control of the ship. The success of the away team depends
upon the number
of enemy crew onboard the vessel. You may also donate or rescue crew to/from an
allied vessel if
the ship requires it. Select the desired option and then click transfer to
lower your ships shields
and transport the away team. (QB ONLY)
-Mine
Control: Allows a ship with a shuttle bay to deploy deadly Blast Mines. You are
able to
set a countdown for the mines in which they will detonate. Exploding mines will
cause severe
damage to any ships in range and pose a significant threat to small or weak
vessels. Select the
number of mines you wish to prepare and set a countdown time, mines can also be
destroyed by
weapon fire. You may deploy the mine using the shuttle launching function once
the mine is
ready. (QB & MP)
If you
encounter any problems with Kobayashi Maru we ask
that you do either of the following:
1) Read the
FAQ first incase your problem is already discussed. We have tried our best to
anticipate any possible problem you may encounter but of course we cannot
always win.
2) Visit
our forums here http://bckobayashimaru.de/phpBB2/index.php and
report your problem in the feedback forum. If necessary and possible it might
be best to
provide a console report or screenshot.
There are
many features within Kobayashi Maru, many of which
you must find out for yourself.
We worked extremely hard in perfecting this project and hope that you enjoy it
as much as we
have working on and testing it. We would appreciate any feedback you can
provide on all aspects of Kobayashi Maru.
Please visit our forums http://bckobayashimaru.de/
and tell us what you think in the
feedback section. We welcome opinions and suggestions providing they are
feasible.
We would
like to thank all of the original authors who have allowed us to use their work
within
Kobayashi Maru. We made it a key point during the
projects development to acquire permission
for everything we have used, however in the event that we have forgotten to
credit you for your
work we deeply apologize.
FTB / Trekmods:
Foundation by Dasher42
FoundationTechnologies by Dasher42, Apollo and MLDaalder
- http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=16516
Foundation Music by Dasher42
Shuttle Launching Framework by Sleight42
- http://defiant.homedns.org/~erik/STBC/TechFramework/TechFrameworkcurrent.zip
Sol System by Dasher42
- http://bridgecommander.filefront.com/file/Dashers_Solar_System_with_NanoFx2;23877
Zorg / Morpheus:
USS Lennox
- http://www.bcfiles.com/file.info?ID=9927
Federation Fighter
- http://www.bcfiles.com/file.info?ID=9503
Cardassian Hutet
- http://www.bcfiles.com/file.info?ID=9499
Hideki
- http://bridgecommander.filefront.com/file/BC_Hideki;9500
ZM System Pack w/ NanoFx2 Atmospheres (2.0)
- http://bridgecommander.filefront.com/file/ZM_System_Pack_w_NanoFx2_Atmospheres;24774
BC GalorKeldon
- http://bridgecommander.filefront.com/file/BC_GalorKeldon;9704
Queball:
KazonRaider
- http://bridgecommander.filefront.com/file/Kazon_Raider;26124
New Targeting Cursors
- http://bridgecommander.filefront.com/file/New_Targeting_Cursors;24344
Sabreclass
- http://bridgecommander.filefront.com/file/Sabreclass;42350
Miradorn Raider
- http://bridgecommander.filefront.com/file/Miradorn_Raider;24650
Sneaker98:
MVAM Infinite
- http://bridgecommander.filefront.com/file/MVAM_Infinite;26555
Core Ejection mod
- http://bridgecommander.filefront.com/file/Core_Ejection_mod;19685
Sean Kennedy:
Danube Runabouts
- http://bridgecommander.filefront.com/file/Danube_Ship_Pack;23893
Nine of Nine:
Dominion Attack Ship
C2Extreme:
C2X Stars and Shields
- http://bridgecommander.filefront.com/file/C2X_Stars_and_Shields;26312
Starforce Productions Team:
Romulan Firehawk
- http://bridgecommander.filefront.com/file/Romulan_Firehawk;12384
Romulan Raptor by Capt LC Amaral
- http://bridgecommander.filefront.com/file/Raptor_Class;24167
VentureScout by The Stress Puppy
- http://bridgecommander.filefront.com/file/Venture_Scout;38689
Armed Merchantman Freighter
- http://bridgecommander.filefront.com/file/Armed_Merchantman_Freighter;15673
Karemma Trading vessel
- http://bridgecommander.filefront.com/file/Karemma_Trading_vessel;39418
Neghvar MPNeghvar by Deemon
- http://bridgecommander.filefront.com/file/Neghvar;3318
Durandal:
Nova class
- http://www.bcfiles.com/file.info?ID=7721
longisland26:
Romulan Starbase
- http://www.bcfiles.com/file.info?ID=5218
Starbase 220
- http://bridgecommander.filefront.com/file/Starbase_220;6506
Klingon Imperial Base
- http://bridgecommander.filefront.com/file/Klingon_Imperial_Starbase;7408
Starbase 329
- http://bridgecommander.filefront.com/file/Starbase_329;7668
Pulse Mine and Torpedo Turret
- http://bridgecommander.filefront.com/file/Pulse_Mine_and_Torpedo_Turret;7362
P81:
Kvort
- http://bridgecommander.filefront.com/file/Rick_Knox_Kvort;4111
Bird of Prey "Brel"
- http://bridgecommander.filefront.com/file/P81_Brel;15608
Excelsior
- http://bridgecommander.filefront.com/file/P81s_Excelsior;3371
D7 "K'Tinga"
- http://bridgecommander.filefront.com/file/P81s_D7_TOS_Cruiser;23604
Steamrunner with COTB adjustments
- http://bridgecommander.filefront.com/file/C2Steamrunner;10981
Constitution
- http://bridgecommander.filefront.com/file/Rick_Knox_NCC_1701;4108
Norway
Admiral Ames:
Low Poly Borg Cube
- http://www.sfhq.net
Technology Expansion including Cloaked Firing (Scimitar model), Thruster, Blind
Firing
- http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=17940
Sovereign Yacht Model by Dante
- http://bridgecommander.filefront.com/file/Captains_Yacht_Sovereign;31288
Permission yes
Alexis/Apollo:
Dominion Battlecruiser
- http://www.bcfiles.com/file.info?ID=2789
Breen Battleship
- http://bridgecommander.filefront.com/file/Breen_BB;10054
Dominion Battlecruiser
- http://users.skynet.be/Alexis.Rombaut/BridgeCommander/Pages/Dominion/DomBC.htm
ATP3 (pre)
NanoByte:
NanoFX (2.0 [BETA])
- http://bridgecommander.filefront.com/file/NanoFX;23469
Banbury:
QuickBattle Replacement
- http://www.nightsoftware.com/banbury/
Random Encounters
- http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=17443
Cpt LC Amaral:
Defiant
LC Excalibur beta0.9
- http://bridgecommander.filefront.com/file/LC_Excalibur_beta09;25217
Ambassador Class TNG
- http://bridgecommander.filefront.com/file/Ambassador_Class_TNG_Pack;34825
Type11 Shuttle from the "DY Excalibur CarrierPack"
Centaur with Starforce Pro
- http://bridgecommander.filefront.com/file/DReamyards_Centaur;22967
Cheyenne
- http://bridgecommander.filefront.com/file/SFP_Cheyenne;55712
LC Warbird using Dominion War era
- http://bridgecommander.filefront.com/file/LC_Romulan_Warbirds_Pack;59134
LC Intrepid
- http://teamlynxifer.co.uk/bcc/index.php?topic=30
MLDaalder/MLeo:
SubMenu
- http://bridgecommander.filefront.com/file/SubMenu;68668
DetailFix
- http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=15547
MPSubMenu
Some NanoFX2 fixes
Unified MainMenu "UMM"
- http://dynamic.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=21473
KeyFoundation integrated in UMM
NanoFXv2 Beta fixes
- http://bridgecommander.filefront.com/file/NanoFX2b_Fixes;48729
Skinning and Damaging Tool
- http://bridgecommander.filefront.com/file/Skinning_and_Damaging_Tool_V20;30522
scottpkeene:
Pod Models
- http://defiant.homedns.org/~erik/STBC/AbandonShip/AbandonShipcurrent.zip
The Marmoset:
Romulan Griffin
- http://bridgecommander.filefront.com/file/Romulan_Griffin_Class;2788
Romulan Venator
- http://bridgecommander.filefront.com/file/Romulan_Venator_Class;2787
Lord Delekhan:
Falcon
Praetor
Shrike
MRJOHN:
Klingon Shuttle
- http://bridgecommander.filefront.com/file/Klingon_Shuttle;18214
Romulan Shuttle
- http://bridgecommander.filefront.com/file/Romulan_Shuttle;18215
FeklhrMK2
Species 8472 Bioship
- http://www.universeatwar.org/dgproductions/files/Kobayashimaru/8472%20Bioship.rar
DS9
- http://files.filefront.com/newds9zip/;4554949;;/fileinfo.html
BanzaiZAP:
System pack 14
- http://bridgecommander.filefront.com/file/System_pack_14;17869
Chris Jones & jwattsjr:
System Maps
- http://bridgecommander.filefront.com/file/MultiPlayer_System_Maps_for_stock_11_Final_Edition;22113
crash77:
BC Lost Dialog
- http://bridgecommander.filefront.com/file/BC_Lost_Dialog;7760
RedHotChiliDog:
RHCD Script Pack
- http://bridgecommander.filefront.com/file/RHCD_Script_Pack;15466
edtheborg:
Future Technologies 2
- http://bridgecommander.filefront.com/file/Future_Technologies_2;31845
Mark/Ignis:
GUI Mod lite special KM version
- http://bridgecommander.filefront.com/file/Bridge_Commander_GUI_Mod;63634
Unimatrix 1:
Borg Sphere
- http://bridgecommander.filefront.com/file/Sphere;19205
Borg Diamond
- http://bridgecommander.filefront.com/file/Borg_Diamond;19206
USS Donoghue:
Worker Bee
- http://bridgecommander.filefront.com/file/Worker_Bee_11;23993
DamoclesX:
Sona Battleship
- http://bridgecommander.filefront.com/file/Sona_Battleship;8495
Resistance is Futile:
New Borg and Player AI
- http://dynamic.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=19545
Redragon:
Type9 Shuttle from the "DY Excalibur CarrierPack"
Delta Flyer
- http://bridgecommander.filefront.com/file/FTB_Deltaflyer;38969
Collective Alliance:
CA Enhancement Pack
Cleeve:
Fed Eximius class
- http://www.StarYards.com
Kovk:
Hidden Core
- http://bridgecommander.filefront.com/file/Hidden_Core;36686
BlackRook32/Elminster:
Galaxy
- http://bridgecommander.filefront.com/file/Galaxy_Class_Mod_Pack;26627
Defiant class USS Valiant with USS Defiant registrys
- http://bridgecommander.filefront.com/file/Defiant_Class_USS_Valiant;9720
USS Sovereign:
Tractor Beam settings
- http://bridgecommander.filefront.com/file/Tractor_Beam_Settings;46998
Change Warp Speed 2.0
- http://bridgecommander.filefront.com/file/Change_Warp_Speed_20;70760
Adonis:
Mine Model Scalling by Darkthunder,
Port by Mark
Project Avalanche:
Cardassian System
- http://bckobayashimaru.de/phpBB2/viewtopic.php?t=771
Captain Elgy:
CE Planet Pack
- http://bridgecommander.filefront.com/file/CEs_Planets_pack;65857
P$YCH0:
P$YCH0's Excelsior Pack Using Lakota
- http://bridgecommander.filefront.com/file/PYCH0s_Excelsior_Pack;59482
Chronocidal Guy:
CG Sovereign
- http://bridgecommander.filefront.com/file/CG_Sovereign;17665
[UFP]Alexraptor:
Nemesis Quantum Torpedo
- http://www.ufpfleet.org
Bridge Commander Scripters: TNG:
BCS The Beginning Assimilation Beam, Emergency Repair, Silent Running,
Targetable Plasma Streams, WalkFX
- http://bcscripterstng.forumsplace.com/
Zambie Zan:
Miranda
- http://bridgecommander.filefront.com/file/ZZs_Miranda_Pack;50253
Norexan Using Green Valdore,
Model by Redragon
- http://bridgecommander.filefront.com/file/Romulan_Valdore_Green_Brown;41585
Vorcha with NeoXarchNova
- http://bridgecommander.filefront.com/file/VorCha_Pack;58417
Modderman:
High Res Asteroids
- http://bridgecommander.filefront.com/file/High_Res_Asteroids;53268
BCmod Team:
U1 Aegian
- http://bridgecommander.filefront.com/file/U1_Aegian;23809
Erazoren:
Nebula class with weapons Pod
- http://bridgecommander.filefront.com/file/Nebula_Class_Weapons_Pod;56599
Nebula class with sensor Pod
- http://bridgecommander.filefront.com/file/Nebula_Class_Sensor_Pod;56598
Rob Archer/SFC3FAN:
Federation Construction Ship
- http://bridgecommander.filefront.com/file/Federation_Construction_Ship;49298
Michael Rabb:
cardassian orbital weapon platform
- http://bridgecommander.filefront.com/file/Cardassian_Orbital_Weapons_Platform;49306
Scotchy:
SNS Akira Model by P81
- http://bridgecommander.filefront.com/file/SNS_Akira;21059
Manual:
Original Manual by Dragon,
edited for 1.0 by Hary74656
Disclaimer
We accept no
responsibility for any damage which may be done to you or your computer as a
result of installing and playing Kobayashi Maru or
its Contents. The project underwent extensive testing prior to use and
therefore should run well on almost all computers.
Star Trek is copyrighted to Paramount and Viacom
1. Each Mod
included in Kobayashi Maru comes with its own
license.
Please check the relevant readmes files in the doc/ folder.
2. For all other Mods that have their
own license: Contact their Author.
3. If you
are unsure, contact us at http://bckobayashimaru.de
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